Added content hak
Added content hak.
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24
_hak/ra_tdog/pw_enc_spawnin.nss
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24
_hak/ra_tdog/pw_enc_spawnin.nss
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void main()
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{
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if(GetLocalInt(OBJECT_SELF, "DoOnce")) return;
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location lLoc=GetLocation(OBJECT_SELF);
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object oPC=GetFirstObjectInShape(SHAPE_SPHERE, 25.0, lLoc, FALSE);
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object oPW=OBJECT_SELF;
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while(GetIsObjectValid(oPC))
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{
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if(GetIsPC(oPC))
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DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oPC, 6.0));
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oPC=GetNextObjectInShape(SHAPE_SPHERE, 25.0, lLoc, FALSE);
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AssignCommand(oPC, DelayCommand(0.8, PlaySound("sdr_paralyzed")));
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AssignCommand(oPC, DelayCommand(2.5, PlaySound("sim_destruct_low")));
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}
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//earthquake visual effect. screen shake and rock falling sound
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(356), GetLocation(OBJECT_SELF), 7.0);
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SetLocalInt(OBJECT_SELF, "DoOnce", TRUE);
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}
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