2025/12/01 Update
Updated module for NWN:EE 37-17. Updated NWNxEE libraries. Updated PEPS. Hooked up new PRC8 GUI module event. Full compile.
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@@ -45,16 +45,16 @@ void main()
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if(!nInMelee)
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{
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oTarget = ai_GetNearestFavoredEnemyTarget(oCreature);
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if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestTarget(oCreature);
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if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestPhysicalTarget(oCreature);
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}
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else
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{
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oTarget = ai_GetNearestFavoredEnemyTarget(oCreature, AI_RANGE_MELEE);
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if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestTarget(oCreature, AI_RANGE_MELEE);
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if(oTarget == OBJECT_INVALID) oTarget = ai_GetNearestPhysicalTarget(oCreature, AI_RANGE_MELEE);
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}
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if(oTarget != OBJECT_INVALID)
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{
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if(ai_TryRapidShotFeat(oCreature, oTarget, nInMelee)) return;
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if(ai_TryRangedTalents(oCreature, oTarget, nInMelee)) return;
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ai_ActionAttack(oCreature, AI_LAST_ACTION_RANGED_ATK, oTarget, nInMelee, TRUE);
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return;
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}
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