2025/12/01 Update

Updated module for NWN:EE 37-17.
Updated NWNxEE libraries.
Updated PEPS.
Hooked up new PRC8 GUI module event.
Full compile.
This commit is contained in:
Jaysyn904
2025-12-01 10:11:37 -05:00
parent e2d45b9aab
commit ab163e6df6
526 changed files with 38354 additions and 35924 deletions

View File

@@ -32,7 +32,7 @@
/// Local Override (int): PS_FORCE_SEARCH_BUTTON
/// 1 = PS_TRUE
/// -1 = PS_FALSE
const int PS_FORCE_SEARCH_BUTTON_DEFAULT = PS_FALSE;
const int PS_FORCE_SEARCH_BUTTON_DEFAULT = -1;
/// @brief Determines whether item object state is saved to the database. The
/// object state includes variables and effects.
@@ -42,7 +42,7 @@ const int PS_FORCE_SEARCH_BUTTON_DEFAULT = PS_FALSE;
/// Local Override (int): PS_FORCE_OBJECT_STATE
/// 1 = PS_TRUE
/// -1 = PS_FALSE
const int PS_FORCE_OBJECT_STATE_DEFAULT = PS_TRUE;
const int PS_FORCE_OBJECT_STATE_DEFAULT = 1;
/// @brief Sets the item storage limit.
/// Configuration File:
@@ -79,7 +79,7 @@ const float PS_DISTANCE_DEFAULT = 2.0;
/// Local Override (int): PS_ACCESS_TYPE
/// 1 = PS_ACCESS_EXCLUSIVE
/// 2 = PS_ACCESS_CONTENTIOUS
const int PS_ACCESS_TYPE_DEFAULT = PS_ACCESS_EXCLUSIVE;
const int PS_ACCESS_TYPE_DEFAULT = 1;
/// @brief Set the container type. Containers can be of multiple types:
/// - Public: Any player can open, deposit and withdraw items from this
@@ -101,7 +101,7 @@ const int PS_ACCESS_TYPE_DEFAULT = PS_ACCESS_EXCLUSIVE;
/// 1 = PS_CONTAINER_PUBLIC
/// 2 = PS_CONTAINER_CHARACTER
/// 3 = PS_CONTAINER_CDKEY
const int PS_CONTAINER_TYPE_DEFAULT = PS_CONTAINER_PUBLIC;
const int PS_CONTAINER_TYPE_DEFAULT = 1;
/// @brief Set the default container type, if the container is an item. Containers
/// can be of multiple types:
@@ -124,7 +124,7 @@ const int PS_CONTAINER_TYPE_DEFAULT = PS_CONTAINER_PUBLIC;
/// 1 = PS_CONTAINER_PUBLIC
/// 2 = PS_CONTAINER_CHARACTER
/// 3 = PS_CONTAINER_CDKEY
const int PS_CONTAINER_ITEM_TYPE_DEFAULT = PS_CONTAINER_CHARACTER;
const int PS_CONTAINER_ITEM_TYPE_DEFAULT = 2;
/// @brief Determines whether the player's inventory window will be opened
/// when a container is opened.
@@ -135,7 +135,7 @@ const int PS_CONTAINER_ITEM_TYPE_DEFAULT = PS_CONTAINER_CHARACTER;
/// Local Override (int): PS_OPEN_INVENTORY
/// 1 = PS_TRUE
/// -1 = PS_FALSE
const int PS_OPEN_INVENTORY_DEFAULT = PS_TRUE;
const int PS_OPEN_INVENTORY_DEFAULT = 1;
/// @brief Determines the maximum amount of gold a container can store.
/// If the container is set to store no gold, the form controls that