Added Elite Troll creature

Added Elite Troll creature.
This commit is contained in:
Jaysyn904
2023-01-25 21:49:47 -05:00
parent edb3ec4afe
commit b2c9230e9b
10 changed files with 968 additions and 93 deletions

View File

@@ -15,34 +15,36 @@ void main()
{
object oNPC = OBJECT_SELF;
object oAttacker;
string sResRef = GetResRef(oNPC);
effect eSleep = EffectSleep();
//:: Handles troll regen
if(sResRef == "ra_troll001" || sResRef == "TROLL_FEDORLA")
{
if(GetLocalInt(oNPC, "nSubDual") > 0)
{
SetLocalInt(oNPC, "nSubDual", GetLocalInt(oNPC, "nSubDual") - 5);
effect eSleep = EffectSleep();
if(GetLocalInt(oNPC, "nSubDual") < GetCurrentHitPoints(oNPC))
{
RemoveEffect(oNPC, eSleep);
}
//:: Handles troll regen
if(sResRef == "ra_troll001"
|| sResRef == "ra_troll002"
|| sResRef == "TROLL_FEDORLA")
{
if(GetLocalInt(oNPC, "nSubDual") > 0)
{
SetLocalInt(oNPC, "nSubDual", GetLocalInt(oNPC, "nSubDual") - 5);
if(GetLocalInt(oNPC, "nSubDual") < GetCurrentHitPoints(oNPC))
{
RemoveEffect(oNPC, eSleep);
}
if(GetLocalInt(oNPC, "nSubDual") > GetCurrentHitPoints(oNPC))
{
SpeakString("I am still unconscious!");
SetIsDestroyable(FALSE, TRUE, TRUE);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSleep, OBJECT_SELF, 6.5f);
}
//SpeakString("My Subdual is now " + IntToString(GetLocalInt(oNPC, "nSubDual")));
if(GetLocalInt(oNPC, "nSubDual") > GetCurrentHitPoints(oNPC))
{
SpeakString("I am still unconscious!");
SetIsDestroyable(FALSE, TRUE, TRUE);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSleep, OBJECT_SELF, 6.5f);
}
SpeakString("My Subdual is now " + IntToString(GetLocalInt(oNPC, "nSubDual")));
}
}
}
//:: Equips best armor
if ((!GetIsInCombat(oNPC) && (GetItemInSlot(INVENTORY_SLOT_CHEST) == OBJECT_INVALID)))

View File

@@ -13,16 +13,16 @@
void main()
{
int nTotalDamage = GetTotalDamageDealt();
int nFireDamage = 0;
int nAcidDamage = 0;
int nTotalHP = GetMaxHitPoints(OBJECT_SELF);
string sResRef = GetResRef(OBJECT_SELF);
int nTotalDamage = GetTotalDamageDealt();
int nFireDamage = 0;
int nAcidDamage = 0;
int nTotalHP = GetMaxHitPoints(OBJECT_SELF);
string sResRef = GetResRef(OBJECT_SELF);
effect eSleep = EffectSleep();
effect eSlow = EffectSlow();
effect eSlow = EffectSlow();
//--------------------------------------------------------------------------
// GZ: 2003-10-16
// Make Plot Creatures Ignore Attacks
@@ -33,71 +33,73 @@ void main()
}
//:: Handles troll regen
if(sResRef == "ra_troll001" || sResRef == "TROLL_FEDORLA")
{
DelayCommand(0.0f, SpeakString("Max/Total HP: " + IntToString(nTotalHP)));
if(GetDamageDealtByType(DAMAGE_TYPE_FIRE) != -1)
{
nFireDamage = GetDamageDealtByType(DAMAGE_TYPE_FIRE);
//DelayCommand(0.0f, SpeakString("Fire Damage: " + IntToString(nFireDamage)));
}
if(sResRef == "ra_troll001"
|| sResRef == "ra_troll002"
|| sResRef == "TROLL_FEDORLA")
{
DelayCommand(0.0f, SpeakString("Max/Total HP: " + IntToString(nTotalHP)));
if(GetDamageDealtByType(DAMAGE_TYPE_ACID) != -1)
{
nAcidDamage = GetDamageDealtByType(DAMAGE_TYPE_ACID);
//DelayCommand(0.0f, SpeakString("Acid Damage: " + IntToString(nAcidDamage)));
}
int nNoRegen = nFireDamage + nAcidDamage;
int nSubDmg = nTotalDamage - nNoRegen;
//DelayCommand(0.0f, SpeakString("Real damage this attack: " + IntToString(nNoRegen)));
SetLocalInt(OBJECT_SELF, "NoRegen", nNoRegen + GetLocalInt(OBJECT_SELF, "NoRegen"));
nNoRegen = GetLocalInt(OBJECT_SELF, "NoRegen");
//DelayCommand(0.0f, SpeakString("Actual Damage Stored: " + IntToString(nNoRegen)));
if(GetDamageDealtByType(DAMAGE_TYPE_FIRE) != -1)
{
nFireDamage = GetDamageDealtByType(DAMAGE_TYPE_FIRE);
//DelayCommand(0.0f, SpeakString("Fire Damage: " + IntToString(nFireDamage)));
}
effect eHeal = EffectHeal(nSubDmg);
//DelayCommand(0.0f, SpeakString("Subdual damage healed: " + IntToString(nSubDmg)));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, OBJECT_SELF, 0.0f);
int nCurrentHP = GetCurrentHitPoints(OBJECT_SELF);
DelayCommand(0.0f, SpeakString("Current HP: " + IntToString(nCurrentHP)));
if ((nTotalHP - nNoRegen) < nCurrentHP)
{
nCurrentHP = nTotalHP - nNoRegen;
//DelayCommand(0.0f, SpeakString("Setting HP to: " + IntToString(nCurrentHP)));
SetCurrentHitPoints(OBJECT_SELF, nCurrentHP);
}
if(GetLocalInt(OBJECT_SELF, "nSubDual") <= GetCurrentHitPoints(OBJECT_SELF))
{
SetLocalInt(OBJECT_SELF, "nSubDual", nSubDmg + GetLocalInt(OBJECT_SELF, "nSubDual"));
}
if(GetDamageDealtByType(DAMAGE_TYPE_ACID) != -1)
{
nAcidDamage = GetDamageDealtByType(DAMAGE_TYPE_ACID);
//DelayCommand(0.0f, SpeakString("Acid Damage: " + IntToString(nAcidDamage)));
}
int nSD = GetLocalInt(OBJECT_SELF, "nSubDual");
//DelayCommand(0.0f, SpeakString("SD: " + IntToString(nSD)));
//DelayCommand(0.0f, SpeakString("CH: " + IntToString(nCurrentHP)));
//DelayCommand(0.0f, SpeakString("NoRegen: " + IntToString(nNoRegen)));
int nNoRegen = nFireDamage + nAcidDamage;
int nSubDmg = nTotalDamage - nNoRegen;
if(nSD > GetCurrentHitPoints(OBJECT_SELF))
{
//SpeakString("I am unconscious!");
SetIsDestroyable(FALSE, TRUE, TRUE);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSleep, OBJECT_SELF, 6.0f);
}
else if(nSD == GetCurrentHitPoints(OBJECT_SELF))
{
//SpeakString("I am staggered!");
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, OBJECT_SELF, 6.0f);
}
}
//DelayCommand(0.0f, SpeakString("Real damage this attack: " + IntToString(nNoRegen)));
SetLocalInt(OBJECT_SELF, "NoRegen", nNoRegen + GetLocalInt(OBJECT_SELF, "NoRegen"));
nNoRegen = GetLocalInt(OBJECT_SELF, "NoRegen");
//DelayCommand(0.0f, SpeakString("Actual Damage Stored: " + IntToString(nNoRegen)));
effect eHeal = EffectHeal(nSubDmg);
//DelayCommand(0.0f, SpeakString("Subdual damage healed: " + IntToString(nSubDmg)));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, OBJECT_SELF, 0.0f);
int nCurrentHP = GetCurrentHitPoints(OBJECT_SELF);
//DelayCommand(0.0f, SpeakString("Current HP: " + IntToString(nCurrentHP)));
if ((nTotalHP - nNoRegen) < nCurrentHP)
{
nCurrentHP = nTotalHP - nNoRegen;
//DelayCommand(0.0f, SpeakString("Setting HP to: " + IntToString(nCurrentHP)));
SetCurrentHitPoints(OBJECT_SELF, nCurrentHP);
}
if(GetLocalInt(OBJECT_SELF, "nSubDual") <= GetCurrentHitPoints(OBJECT_SELF))
{
SetLocalInt(OBJECT_SELF, "nSubDual", nSubDmg + GetLocalInt(OBJECT_SELF, "nSubDual"));
}
int nSD = GetLocalInt(OBJECT_SELF, "nSubDual");
//DelayCommand(0.0f, SpeakString("SD: " + IntToString(nSD)));
//DelayCommand(0.0f, SpeakString("CH: " + IntToString(nCurrentHP)));
//DelayCommand(0.0f, SpeakString("NoRegen: " + IntToString(nNoRegen)));
if(nSD > GetCurrentHitPoints(OBJECT_SELF))
{
//SpeakString("I am unconscious!");
SetIsDestroyable(FALSE, TRUE, TRUE);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSleep, OBJECT_SELF, 6.0f);
}
else if(nSD == GetCurrentHitPoints(OBJECT_SELF))
{
//SpeakString("I am staggered!");
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, OBJECT_SELF, 6.0f);
}
}
//:: Execute the CODI AI NPC OnDamaged script
ExecuteScript("no_ai_dam", OBJECT_SELF);