Continuing dynamic spawn swapover
Continuing dynamic spawn swapover. Got city exterior done, started on South Coast Road hostile spawns & dynamic bandits.
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8
_module/nss/cv_take_1gp.nss
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8
_module/nss/cv_take_1gp.nss
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void main()
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{
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object oPC = GetPCSpeaker();
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AssignCommand(oPC, TakeGoldFromCreature(1, oPC, TRUE));
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}
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