Continuing dynamic spawn swapover

Continuing dynamic spawn swapover.  Got city exterior done, started on South Coast Road hostile spawns & dynamic bandits.
This commit is contained in:
Jaysyn904
2021-09-07 22:44:00 -04:00
parent 777566457d
commit d835d01649
40 changed files with 6102 additions and 26570 deletions

View File

@@ -13839,7 +13839,7 @@ int AI_AttemptHostileSkills()
GlobalIntelligence >= 3) ||
GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_FORCE_PICKPOCKETING, AI_OTHER_COMBAT_MASTER))
{
SpeakString("Seting for NO: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_NO_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)) + " YES: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_FORCE_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)));
// SpeakString("Seting for NO: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_NO_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)) + " YES: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_FORCE_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)));
// Need appropriate level of skill, checked On Spawn, or overriden...
AI_ActionUseSkillOnMeleeTarget(SKILL_PICK_POCKET);
return TRUE;