Continuing dynamic spawn swapover
Continuing dynamic spawn swapover. Got city exterior done, started on South Coast Road hostile spawns & dynamic bandits.
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@@ -13839,7 +13839,7 @@ int AI_AttemptHostileSkills()
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GlobalIntelligence >= 3) ||
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GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_FORCE_PICKPOCKETING, AI_OTHER_COMBAT_MASTER))
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{
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SpeakString("Seting for NO: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_NO_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)) + " YES: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_FORCE_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)));
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// SpeakString("Seting for NO: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_NO_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)) + " YES: " + IntToString(GetSpawnInCondition(AI_FLAG_OTHER_COMBAT_FORCE_PICKPOCKETING, AI_OTHER_COMBAT_MASTER)));
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// Need appropriate level of skill, checked On Spawn, or overriden...
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AI_ActionUseSkillOnMeleeTarget(SKILL_PICK_POCKET);
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return TRUE;
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