Continuing dynamic spawn swapover

Continuing dynamic spawn swapover.  Got city exterior done, started on South Coast Road hostile spawns & dynamic bandits.
This commit is contained in:
Jaysyn904
2021-09-07 22:44:00 -04:00
parent 777566457d
commit d835d01649
40 changed files with 6102 additions and 26570 deletions

View File

@@ -0,0 +1,19 @@
#include "nw_i0_generic"
void main()
{
string sSpeak = "Finally, I can get off the streets!";
int nVolume = TALKVOLUME_TALK;
int nGoldTillRich = 1500;
object oPickup = GetNearestObject(OBJECT_TYPE_ITEM);
if (oPickup != OBJECT_INVALID)
{
ActionPickUpItem(oPickup);
if (GetGoldPieceValue(oPickup) >= nGoldTillRich)
{
ActionSpeakString(sSpeak,nVolume);
ActivateFleeToExit();
}
}
WalkWayPoints();
}