Continuing dynamic spawn swapover
Continuing dynamic spawn swapover. Got city exterior done, started on South Coast Road hostile spawns & dynamic bandits.
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43
_module/nss/ra_rnd_armor_inc.nss
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43
_module/nss/ra_rnd_armor_inc.nss
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//
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// Bandit Random Armor Include
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// RA_RND_ARMOR_INC
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//
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// By: Jaysyn
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//
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// Test VOID
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//void main(){}
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void RndBanditArmor(object oNPC)
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{
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//Randomizes Armor
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int nResult = d6(1);
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object oArmor;
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string sItem;
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if (nResult == 1)
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{
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sItem = "NW_AARCL001";
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}
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else if(nResult == 2)
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{
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sItem = "NW_AARCL009";
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}
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else if(nResult == 3)
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{
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sItem = "NW_AARCL002";
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}
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else if(nResult ==4)
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{
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sItem = "NW_AARCL010";
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}
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else if(nResult == 5)
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{
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sItem = "NW_AARCL004";
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}
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else
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sItem = "NW_AARCL008";
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DelayCommand(1.0f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
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}
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