Continuing dynamic spawn swapover

Continuing dynamic spawn swapover.  Got city exterior done, started on South Coast Road hostile spawns & dynamic bandits.
This commit is contained in:
Jaysyn904
2021-09-07 22:44:00 -04:00
parent 777566457d
commit d835d01649
40 changed files with 6102 additions and 26570 deletions

View File

@@ -0,0 +1,43 @@
//
// Bandit Random Armor Include
// RA_RND_ARMOR_INC
//
// By: Jaysyn
//
// Test VOID
//void main(){}
void RndBanditArmor(object oNPC)
{
//Randomizes Armor
int nResult = d6(1);
object oArmor;
string sItem;
if (nResult == 1)
{
sItem = "NW_AARCL001";
}
else if(nResult == 2)
{
sItem = "NW_AARCL009";
}
else if(nResult == 3)
{
sItem = "NW_AARCL002";
}
else if(nResult ==4)
{
sItem = "NW_AARCL010";
}
else if(nResult == 5)
{
sItem = "NW_AARCL004";
}
else
sItem = "NW_AARCL008";
DelayCommand(1.0f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST));
}