Continuing dynamic spawn swapover
Continuing dynamic spawn swapover. Got city exterior done, started on South Coast Road hostile spawns & dynamic bandits.
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@@ -36,7 +36,7 @@ void main()
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SetLocalInt(OBJECT_SELF, "NAME_TYPE", bNameChance);
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int nOneName = GetLocalInt(OBJECT_SELF,"SINGLE_NAME");
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if (nOneName != 1)
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if (nOneName = 1)
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{
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SetLocalInt(OBJECT_SELF, "NAME_TYPE", 0);
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}
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