Horsefly Swamp update
Creatures & encounter tables to support Horsefly swamp expansion.
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91
_module/nss/entropic_blade.nss
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91
_module/nss/entropic_blade.nss
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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void DoWisDamage(object oTarget)
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{
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effect eWis = EffectAbilityDecrease(ABILITY_WISDOM,1);
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eWis = SupernaturalEffect(eWis);
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effect eVis2 = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eWis,oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis2,oTarget);
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int nKillEm = FALSE;
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if ( (!GetIsPC( oTarget ) ) || ( GetGameDifficulty() >= GAME_DIFFICULTY_CORE_RULES ) )
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{
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nKillEm = 1;
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}
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int nTargetAbility = GetAbilityScore(oTarget, ABILITY_WISDOM);
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if ( ( (nTargetAbility - 1) < 3) && nKillEm )
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{
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int nHitPoints = GetCurrentHitPoints(oTarget);
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effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
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effect eHitDamage = EffectDamage(nHitPoints, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_TWENTY);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHitDamage, oTarget);
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}
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}
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int DoEntropic(object oTarget, float fDelay)
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{
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effect eGlow = EffectVisualEffect(408+Random(16));
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effect eConfuse = EffectConfused();
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effect eMiss = EffectMissChance(50);
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effect ePenalty = EffectAttackDecrease(4);
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effect eSpell = EffectSpellFailure(100);
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effect eLink = EffectLinkEffects(eSpell,ePenalty);
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eLink = EffectLinkEffects(eLink,eMiss);
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eLink = EffectLinkEffects(eLink,eConfuse);
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int nRoll = d20() + GetAbilityModifier(ABILITY_CHARISMA,oTarget);
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if ( nRoll <= 21 )
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{
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DelayCommand(fDelay,SendMessageToPC(oTarget,"Charisma Check to recover from Entropic Blade: " + IntToString(nRoll) + " Fail!"));
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DelayCommand(fDelay,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLink,oTarget,6.0));
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DelayCommand(fDelay,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eGlow,oTarget,6.0));
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DelayCommand(fDelay,DoWisDamage(oTarget));
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return TRUE;
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}
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else
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{
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DelayCommand(fDelay,SendMessageToPC(oTarget,"Charisma Check to recover from Entropic Blade: " + IntToString(nRoll) + " Success!"));
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DelayCommand(fDelay,SetLocalInt(oTarget,"Entropic",0));
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return FALSE;
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}
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return FALSE;
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}
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void main()
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{
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object oOrigin = OBJECT_SELF ; // Where the spell came from
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object oTarget = PRCGetSpellTargetObject(); // What the spell is aimed at
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if ( GetLocalInt(oTarget,"Entropic") )
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{
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SendMessageToPC(oOrigin,"Creature already has this effect.");
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return;
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}
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int nDelay = 0;
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if ( PRCMySavingThrow(SAVING_THROW_FORT,oTarget,21) )
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return;
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SetLocalInt(oTarget,"Entropic",1);
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget);
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while ( DoEntropic(oTarget,RoundsToSeconds(nDelay)) && nDelay < 10 )
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{
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nDelay++;
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}
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}
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