Horsefly Swamp update
Creatures & encounter tables to support Horsefly swamp expansion.
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70
_module/nss/hb_cold.nss
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70
_module/nss/hb_cold.nss
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//::///////////////////////////////////////////////
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//:: Name x2_def_heartbeat
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default Heartbeat script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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location GetRandomLocation(object oObject)
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{
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location lLoc = GetLocation(oObject);
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float fFacing = GetFacing(oObject);
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object oArea = GetArea(oObject);
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vector vVector = GetPositionFromLocation(lLoc);
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/* switch ( Random(5) )
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{
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case 0:
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vVector.x += Random(6) - 3;
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vVector.y += Random(6) - 3;
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vVector.z += 3;
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break;
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case 1:
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vVector.x += 3;
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vVector.y += Random(6) - 3;
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vVector.z += Random(6) - 3;
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break;
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case 2:
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vVector.x -= 3;
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vVector.y += Random(6) - 3;
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vVector.z += Random(6) - 3;
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break;
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case 3:
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vVector.x += Random(6) - 3;
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vVector.y += 3;
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vVector.z += Random(6) - 3;
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break;
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case 4:
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vVector.x += Random(6) - 3;
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vVector.y -= 3;
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vVector.z += Random(6) - 3;
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break;
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} */
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vVector.x += Random(20) - 10;
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vVector.y += Random(20) - 10;
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// vVector.z += Random(6) - 3;
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lLoc = Location(oArea,vVector,fFacing);
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return lLoc;
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}
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void main()
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{
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ExecuteScript("nw_c2_default1", OBJECT_SELF);
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effect eFlame = EffectVisualEffect(VFX_IMP_FROST_L);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF));
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DelayCommand(0.5,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF)));
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DelayCommand(1.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF)));
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DelayCommand(1.5,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF)));
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DelayCommand(2.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF)));
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DelayCommand(2.5,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF)));
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DelayCommand(3.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF)));
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DelayCommand(3.5,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF)));
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DelayCommand(4.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF)));
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DelayCommand(4.5,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF)));
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DelayCommand(5.0,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF)));
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DelayCommand(5.5,ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eFlame,GetRandomLocation(OBJECT_SELF)));
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}
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