More quest persistence
More quest persistence & cleanup.
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@@ -7,10 +7,10 @@
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//:://////////////////////////////////////////////
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void main()
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{
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// Give the speaker some XP
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GiveXPToCreature(GetPCSpeaker(), 500);
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// Give the speaker some XP
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GiveXPToCreature(GetPCSpeaker(), 500);
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// Give the speaker the items
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CreateItemOnObject("item073", GetPCSpeaker(), 1);
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// Give the PC Marthek's Charm
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CreateItemOnObject("item073", GetPCSpeaker(), 1);
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}
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