Added creatures & models
Added creatures, portraits & models in support of Horsefly Swamp Update.
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109
_module/nss/utl_i_parameters.nss
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109
_module/nss/utl_i_parameters.nss
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//::///////////////////////////////////////////////
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//:: Utility Include: Parameters
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//:: utl_i_parameters.nss
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//:://////////////////////////////////////////////
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/*
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These are helper functions for the NWN:EE Script Parameter
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functions SetScriptParam and GetScriptParam.
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Example:
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// Conversation action script to apply a permanent effect to the given ability score by the given amount
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void main()
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{
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string sAbilityScore = GetScriptParam("ABILITY");
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int nAbility = ConstantStringToInt(sAbilityScore, -1);
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// Error checking
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if(nAbility == -1)
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{
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SpeakString("Error, invalid ability score:" + sAbilityScore);
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return;
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}
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int nAmount = StringToInt(GetScriptParam("AMOUNT"));
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if(nAmount < 0 || nAmount > 10)
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{
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SpeakString("Error, invalid ability score amount:" + IntToString(nAmount));
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return;
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}
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// Apply effect
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effect eEffect = EffectAbilityIncrease(nAbility, nAmount);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, GetPCSpeaker());
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}
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*/
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//:://////////////////////////////////////////////
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//:: Part of the nwscript_utility_scripts project; see for dates/creator info
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//:: https://github.com/Finaldeath/nwscript_utility_scripts
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//:://////////////////////////////////////////////
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// This function will convert a string of a constant name into an integer.
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// Only constants in nwscript.nss will be returned.
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// Example: "ABILITY_INTELLIGENCE" will get converted to the integer 3
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// Use this to convert script params into usable values.
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// * sConstantName - The name of a constant to convert
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// * nErrorValue - The value to return if the constant isn't found. Default: 0
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int ConstantStringToInt(string sConstantName, int nErrorValue = 0);
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// This function will convert a string of a constant name into an float.
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// Only constants in nwscript.nss will be returned.
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// Example: "RADIUS_SIZE_SMALL" will get converted to the float 1.67
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// Use this to convert script params into usable values.
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// * sConstantName - The name of a constant to convert
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// * nErrorValue - The value to return if the constant isn't found. Default: 0.0
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float ConstantStringToFloat(string sConstantName, float fErrorValue = 0.0);
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// This function will convert a string of a constant name into a string.
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// Only constants in nwscript.nss will be returned.
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// Example: "TILESET_RESREF_BEHOLDER_CAVES" will get converted to the string "tib01"
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// Use this to convert script params into usable values.
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// * sConstantName - The name of a constant to convert
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// * sErrorValue - The value to return if the constant isn't found. Default: ""
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string ConstantStringToString(string sConstantName, string sErrorValue = "");
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// This function will convert a string of a constant name into an integer.
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// Only constants in nwscript.nss will be returned.
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// Example: "ABILITY_INTELLIGENCE" will get converted to the integer 3
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// Use this to convert script params into usable values.
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// * sConstantName - The name of a constant to convert
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// * nErrorValue - The value to return if the constant isn't found. Default: 0
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int ConstantStringToInt(string sConstantName, int nErrorValue = 0)
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{
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// This is the error return value being set in case ExecuteScriptChunk fails.
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SetLocalInt(GetModule(), "CONVERTED_SCRIPT_PARAM", nErrorValue);
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// From the example this does SetLocalInt(GetModule(), "CONVERTED_SCRIPT_PARAM", ABILITY_INTELLIGENCE);
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ExecuteScriptChunk("SetLocalInt(GetModule(), \"CONVERTED_SCRIPT_PARAM\", " + sConstantName + ");", GetModule());
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// Returns the value set, or nErrorValue if none was set
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return GetLocalInt(GetModule(), "CONVERTED_SCRIPT_PARAM");
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}
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// This function will convert a string of a constant name into an float.
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// Only constants in nwscript.nss will be returned.
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// Example: "RADIUS_SIZE_SMALL" will get converted to the float 1.67
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// Use this to convert script params into usable values.
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// * sConstantName - The name of a constant to convert
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// * fErrorValue - The value to return if the constant isn't found. Default: 0.0
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float ConstantStringToFloat(string sConstantName, float fErrorValue = 0.0)
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{
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// This is the error return value being set in case ExecuteScriptChunk fails.
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SetLocalFloat(GetModule(), "CONVERTED_SCRIPT_PARAM", fErrorValue);
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// From the example this does SetLocalFloat(GetModule(), "CONVERTED_SCRIPT_PARAM", RADIUS_SIZE_SMALL);
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ExecuteScriptChunk("SetLocalFloat(GetModule(), \"CONVERTED_SCRIPT_PARAM\", " + sConstantName + ");", GetModule());
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// Returns the value set, or fErrorValue if none was set
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return GetLocalFloat(GetModule(), "CONVERTED_SCRIPT_PARAM");
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}
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// This function will convert a string of a constant name into a string.
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// Only constants in nwscript.nss will be returned.
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// Example: "TILESET_RESREF_BEHOLDER_CAVES" will get converted to the string "tib01"
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// Use this to convert script params into usable values.
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// * sConstantName - The name of a constant to convert
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// * sErrorValue - The value to return if the constant isn't found. Default: ""
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string ConstantStringToString(string sConstantName, string sErrorValue = "")
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{
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// This is the error return value being set in case ExecuteScriptChunk fails.
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SetLocalString(GetModule(), "CONVERTED_SCRIPT_PARAM", sErrorValue);
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// From the example this does SetLocalString(GetModule(), "CONVERTED_SCRIPT_PARAM", TILESET_RESREF_BEHOLDER_CAVES);
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ExecuteScriptChunk("SetLocalString(GetModule(), \"CONVERTED_SCRIPT_PARAM\", " + sConstantName + ");", GetModule());
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// Returns the value set, or sErrorValue if none was set
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return GetLocalString(GetModule(), "CONVERTED_SCRIPT_PARAM");
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}
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