Regeneration work

Regeneration work.  Full compile.
This commit is contained in:
Jaysyn904
2023-01-24 21:20:53 -05:00
parent 300e3252fb
commit edb3ec4afe
39 changed files with 135 additions and 16 deletions

View File

@@ -24,6 +24,7 @@ void main()
int nUser = GetUserDefinedEventNumber();
int nFireDamage = 0;
int nAcidDamage = 0;
int nTotalHP = GetMaxHitPoints(OBJECT_SELF);
string sResRef = GetResRef(OBJECT_SELF);
@@ -32,7 +33,7 @@ void main()
if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT
{
if(sResRef == "ra_troll001" || sResRef == "TROLL_FEDORLA")
/* if(sResRef == "ra_troll001" || sResRef == "TROLL_FEDORLA")
{
if(GetLocalInt(OBJECT_SELF, "nSubDual") > 0)
{
@@ -42,9 +43,10 @@ void main()
{
RemoveEffect(OBJECT_SELF, eSleep);
}
//SpeakString("My Subdual is now " + IntToString(GetLocalInt(OBJECT_SELF, "nSubDual")));
SpeakString("My Subdual is now " + IntToString(GetLocalInt(OBJECT_SELF, "nSubDual")));
}
}
} */
}
else if(nUser == EVENT_PERCEIVE) // PERCEIVE
{
@@ -64,23 +66,28 @@ void main()
}
else if(nUser == EVENT_DAMAGED) // DAMAGED
{
if(sResRef == "ra_troll001" || sResRef == "TROLL_FEDORLA")
/* if(sResRef == "ra_troll001" || sResRef == "TROLL_FEDORLA")
{
int nTotalDamage = GetTotalDamageDealt();
if(GetDamageDealtByType(DAMAGE_TYPE_FIRE) > 0)
if(GetDamageDealtByType(DAMAGE_TYPE_FIRE) >= 1)
{
nFireDamage = GetDamageDealtByType(DAMAGE_TYPE_FIRE);
SpeakString("Fire Damage: " + IntToString(nFireDamage));
}
if(GetDamageDealtByType(DAMAGE_TYPE_ACID) > 0)
if(GetDamageDealtByType(DAMAGE_TYPE_ACID) >= 1)
{
nAcidDamage = GetDamageDealtByType(DAMAGE_TYPE_ACID);
SpeakString("Acid Damage: " + IntToString(nAcidDamage));
}
int nSubDmg = nTotalDamage - (nFireDamage + nAcidDamage);
int nActDmg = nFireDamage + nAcidDamage;
SpeakString("Real damage this attack: " + IntToString(nActDmg));
SetLocalInt(OBJECT_SELF, "nActDmg", nActDmg + GetLocalInt(OBJECT_SELF, "nActDmg"));
effect eHeal = EffectHeal(nSubDmg);
@@ -93,23 +100,31 @@ void main()
}
int nSD = GetLocalInt(OBJECT_SELF, "nSubDual");
int nCH = GetCurrentHitPoints(OBJECT_SELF);
int nCurrentHP = GetCurrentHitPoints(OBJECT_SELF);
SpeakString("SD: " + IntToString(nSD));
SpeakString("CH: " + IntToString(nCurrentHP));
SpeakString("ActDmg: " + IntToString(nActDmg));
/*SpeakString("SD: " + IntToString(nSD));
SpeakString("CH: " + IntToString(nCH));*/
if(nSD > nCH)
if(nSD > nCurrentHP)
{
//SpeakString("I am unconscious!");
SpeakString("I am unconscious!");
SetIsDestroyable(FALSE, TRUE, TRUE);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSleep, OBJECT_SELF, 6.0f);
}
else if(nSD == nCH)
else if(nSD == nCurrentHP)
{
//SpeakString("I am staggered!");
SpeakString("I am staggered!");
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, OBJECT_SELF, 6.0f);
}
}
if ((nTotalHP - nActDmg) < nCurrentHP)
{
nCurrentHP = nTotalHP - nActDmg;
SpeakString("Setting HP to: " + IntToString(nCurrentHP));
SetCurrentHitPoints(OBJECT_SELF, nCurrentHP);
}
} */
}
else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time
{