Removed JAI
Removed JAI, added CODI AI. Fixed encounters & NPCs in Forest of Hope Central. Fixed Outcast store not opening. Added Druid Grove & associated NPCS.
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45
_module/nss/drusilla_onperce.nss
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45
_module/nss/drusilla_onperce.nss
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//::///////////////////////////////////////////////
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//:: drusilla_onpercep
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//:: Copyright (c) 2022 Project RATDOG
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//::///////////////////////////////////////////////
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/*
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Makes the NPC speak to the PC upon seeing them
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the first time.
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*/
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//::///////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20221202
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//::///////////////////////////////////////////////
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void main()
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{
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//:: Declare major variables
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object oPC = GetLastPerceived();
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object oNPC = OBJECT_SELF;
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string sUUID = GetObjectUUID(oPC);
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string sTag = GetTag(oNPC);
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//:: Only looks out for players
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if (!GetIsPC(oPC)) return;
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//:: Must be seen & not just heard
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if (!GetLastPerceptionSeen()) return;
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//:: If NPC has seen PC before stop
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int DoOnce = GetLocalInt(oPC,"SeenBy"+sTag);
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if (DoOnce==TRUE) return;
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//:: Execute the PRC NPC OnPerception script
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ExecuteScript("prc_npc_percep", OBJECT_SELF);
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//:: Mark that NPC has seen the PC before
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SetLocalInt(oPC,"SeenBy"+sTag,GetLocalInt(oPC,"SeenBy"+sTag) + 1);
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//SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
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//:: Execute the CODI AI NPC OnPerception script
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ExecuteScript("no_ai_per", OBJECT_SELF);
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//:: Start conversation
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ActionStartConversation(oPC, "");
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}
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