Removed JAI
Removed JAI, added CODI AI. Fixed encounters & NPCs in Forest of Hope Central. Fixed Outcast store not opening. Added Druid Grove & associated NPCS.
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@@ -1,37 +0,0 @@
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/*/////////////////////// [On Combat Round End] ////////////////////////////////
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Filename: nw_c2_default3 or J_AI_OnCombatrou
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///////////////////////// [On Combat Round End] ////////////////////////////////
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This is run every 3 or 6 seconds, if the creature is in combat. It is
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executed only in combat automatically.
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It runs what the AI should do, bascially.
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///////////////////////// [History] ////////////////////////////////////////////
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1.3 - Executes same script as the other parts of the AI to cuase a new action
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1.4 -
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///////////////////////// [Workings] ///////////////////////////////////////////
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Calls the combat AI file using the J_INC_OTHER_AI include function,
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DetermineCombatRound.
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///////////////////////// [Arguments] //////////////////////////////////////////
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Arguments: GetAttackTarget, GetLastHostileActor, GetAttemptedAttackTarget,
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GetAttemptedSpellTarget (Or these are useful at least!)
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///////////////////////// [On Combat Round End] //////////////////////////////*/
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#include "J_INC_OTHER_AI"
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void main()
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{
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// Pre-combat-round-event. Returns TRUE if we interrupt this script call.
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if(FirePreUserEvent(AI_FLAG_UDE_END_COMBAT_ROUND_PRE_EVENT, EVENT_END_COMBAT_ROUND_PRE_EVENT)) return;
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// AI status check. Is the AI on?
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if(GetAIOff()) return;
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// It is our normal call (every 3 or 6 seconds, when we can change actions)
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// so no need to delete, and we fire the UDE's.
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// Determine combat round against an invalid target (as default)
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DetermineCombatRound();
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// Fire End of end combat round event
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FireUserEvent(AI_FLAG_UDE_END_COMBAT_ROUND_EVENT, EVENT_END_COMBAT_ROUND_EVENT);
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}
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