Removed JAI
Removed JAI, added CODI AI. Fixed encounters & NPCs in Forest of Hope Central. Fixed Outcast store not opening. Added Druid Grove & associated NPCS.
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@@ -1,38 +0,0 @@
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// Lycanthorpe spawn in file.
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// - On attacked event. Fearless.
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#include "j_inc_spawnin"
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void main()
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{
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SetAIInteger(AI_INTELLIGENCE, 10);
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// This is the intelligence of the creature 1-10. Default to 10
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// Read the file in "Explainations" about this intelligence for more info.
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SetSpawnInCondition(AI_FLAG_FLEEING_FEARLESS, AI_TARGETING_FLEE_MASTER);
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// Fearless
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SetSpawnInCondition(AI_FLAG_OTHER_DONT_RESPOND_TO_EMOTES, AI_OTHER_MASTER);
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// This will ignore ALL chat by ENEMIES who speak in Stars - IE
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// "*Nods*" will be ignored, while "Nods" will not, nor "*Nods"
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SetSpawnInCondition(AI_FLAG_UDE_ATTACK_EVENT, AI_UDE_MASTER);
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// AI Behaviour. DO NOT CHANGE! DO NOT CHANGE!!!
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AI_SetUpEndOfSpawn();
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// This MUST be called. It fires these events:
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// SetUpSpells, SetUpSkillToUse, SetListeningPatterns, SetWeapons, AdvancedAuras.
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// These MUST be called! the AI might fail to work correctly if they don't fire!
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// Example (and default) of user addition:
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// - If we are from an encounter, set mobile (move around) animations.
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if(GetIsEncounterCreature())
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{
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SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS, NW_GENERIC_MASTER);
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}
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// Note: You shouldn't really remove this. Also performs hiding ETC.
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DelayCommand(2.0f, SpawnWalkWayPoints());
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// Delayed walk waypoints, as to not upset instant combat spawning.
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// This will also check if to change to day/night posts during the walking, no heartbeats.
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}
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