8 Commits

Author SHA1 Message Date
Jaysyn904
2e30722043 Level One rework
Revamped Level One: North & Level One: Central to be as close to PnP as possible.  Added Level One: Latrene 3 area.  Added efreeti appearance from CEP3.  Revamped efreeti bottle to be like PnP (no wishes, yet)
2023-09-23 22:02:32 -04:00
Jaysyn904
4f0ad1fcf2 Added Yochol model
Added Yochol model.  Made more respawning placables. Remade the Dung Monster. Updated Level One North.
2023-09-18 23:26:46 -04:00
Jaysyn904
df709d33fc Horsefly Swamp update
Creatures & encounter tables to support Horsefly swamp expansion.
2023-08-13 17:21:44 -04:00
Jaysyn904
a005da6b51 Added Daz's persistent NUI storage
Added Daz's persistent NUI storage.  Added instanced player room at the Inn of the Flying Monkey.  Added PnP cockatrice & dire weasel.  Full compile.
2023-02-19 01:10:48 -05:00
Jaysyn904
f143ccfc24 Removed JAI
Removed JAI, added CODI AI.  Fixed encounters & NPCs in Forest of Hope Central.  Fixed Outcast store not opening.  Added Druid Grove & associated NPCS.
2022-12-04 01:43:33 -05:00
Jaysyn904
64c913bf07 Area Cleanup. Added CEP3 Skyboxes
Area Cleanup.  Added CEP3 Skyboxes.  Beholder AI fix.  NPC & Mook pass.  Added QN OnHit script.  Add XP for Traps system.
2021-12-31 01:45:43 -05:00
Jaysyn904
52d65cb598 Added (2) Castle Interior overrides
Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
2021-09-06 22:02:47 -04:00
Jaysyn904
4b6d20bbc2 Module update.
More NPCs & stores spawning instead of placed.  Door scripts added.  Change all random commoners & nobles over to X2 AI scripts.
2021-09-06 01:12:39 -04:00