Revamped Level One: North & Level One: Central to be as close to PnP as possible. Added Level One: Latrene 3 area. Added efreeti appearance from CEP3. Revamped efreeti bottle to be like PnP (no wishes, yet)
Spawner work. Creatures & placeables in Kobold cave now respawn. Placeables in Forest of Hope: South now respawn. Fixed up a few more items & creatures.
Area & Encounter work. Added override kobold skins. Remade "Gorgon Den". Setup spawning in "Gargoyle Den". Setup spawning in "City of Baleas: Wizard's Tower". Added CODI AI to more creatures & NPCs.
Tweaked & Bugfixed "Spider's Captive" quest. Breathed a little life into the Warrior's Guild. Changed several quest rewards to be split among the party. Full compile.
PnP Enhancements continue. Fixed some quest logic, made some of the quests reward the entire party instead of the player that turns it in. Updated Warrior's Guild. Colored Wilderness map for the hell of it. Full compile.
Harpy lair now works per pnp. Created pnp harpy & dire lion. Added many skinmesh creature models by Ancarion. Added ProjectQ harpy model. Added reduced sized spells.2da to override default PRC.
Added DoA models, Added ProjectQ lycanthropes & tails. Added Colored Dyes. Converted Ant Tunnels over to dynamic spawning. Made PnP Giant Ants & Wererats.
Spawner switch over. PnP Umberhulks & Stone Golems. A real search check in Level 10a - Small Cave. Respawning placeables in 10a - Umber Hulk Cave & 10a - Small Cave
Added barred doors, set up more city denizen spawners, cleaned up Baleas Town Guards, Faerunized the "Holy Paladins".
Added character deleter NPC in the OOC Starting Area.