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{ "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Bathroom Fixtures by Lisa" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Extra Debris Pack 1 by Brother Roth" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": 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"type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Dirt Patch" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Dust Plume" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Dust Plume" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Dust Plume" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Dust Plume" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Pak by Schazzwozzer\r If set to usable, the crystal will stop 'shining' if clicked. Edited by SBird for CEP." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Lightshafts with pwk by Demigog" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Ice Floe" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Ice Floe" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Ice Floe" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Snow Drift" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Snow Drift" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Snow Drift" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Snow Drift" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Snow Drift" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Snow Drift" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Carpets by JaffBarrow" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Death Throne v1.0 by Labelle Rouge" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: DK Furniture Plus by Nethy\r\nmodified by SBird for CEP" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: DK Furniture Plus by Nethy\r\nmodified by SBird for CEP" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: DK Furniture Plus by Nethy\r\nmodified by SBird for CEP" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: DK Furniture Plus by Nethy\r\nmodified by SBird for CEP" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\nmodified by SBird for CEP\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Skull Pole" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chest - 3 (Medium treasure script)\r\n\r\nHardness DC: 15" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sarcophagus - Egyptian (Medium treasure script)\r\n\r\nHardness DC: 15" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Big Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "x0_cushions" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Candelabra" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weathering / Scorch Mark" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rubble (Battlefield)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Rubble (Battlefield)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weathering / Scorch Mark" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Weathering / Scorch Mark" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Garbage" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Garbage" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Garbage" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Woodpile" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Woodpile" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Table" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Table" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Broken Chair 4" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Broken Furniture 1" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Broken Furniture 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Garbage" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Garbage" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Garbage" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "volition's Bio Placeables by volition\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Garbage" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Garbage" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Garbage" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Keg" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "City Rubble 1" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Torture, Taxidermy, and High Tea by Gnomad" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Bathroom Fixtures by Lisa" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Bathroom Fixtures by Lisa" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Bathroom Fixtures by Lisa" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Keg" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } } ] }, "SoundList": { "type": "list", "value": [] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [ { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "Minor Frost\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 2d4\r\nAverage Damage: 5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "Minor Frost\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 15\r\nDamage / Effect: 2d4\r\nAverage Damage: 5\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3" } }, { "__struct_id": 1, "Comment": { "type": "cexostring", "value": "Generic trigger that controls a CEP trap placeble. The following setup is required:\r\n\r\nNote: This trigger and scripts were designed for a generic trigger, not a trap trigger. A trap trigger cannot be reset after a disarm or recover.\r\n\r\nIf you do set it up as a trap trigger, move the OnEnter script from the OnEnter event to the OnTriggered event. It should work until it has been disarmed or recovered.\r\n\r\nSetup required:\r\n1. Place a generic trigger in your area\r\n2. Place the script cs_oe_trapcep in the OnEnter event of the trigger\r\n3. Place the script cs_ox_trapcep in the OnExit event\r\n4. Place the CEP trap placeable on or above the trigger (unless you want the trap to remain \"hidden\" prior to being triggered, in which case the HiddenTrap parameter needs to be set to TRUE and the TrapResRef parameter requires the resref of the trap.\r\n5. Configure the trap \"parameters\" using local variables stored on the trigger. Local variables are set from the \"variables\" button on the Advanced\" tab of the trigger.\r\n\r\n\r\n\r\n\r\n(Continued...)\r\n\r\nThe following parameters are configurable and can be setup as local variables on the trigger. The variable name must match the string name listed down the left side of the list below:\r\n\r\nTrapTag : tag of trap placeable (expressed as a string) (required)\r\n (Defaults to an empty string)\r\n\r\nTrapReflexDC : DC required to avoid the trap (expressed as an integer)\r\n (Defaults to 15)\r\n\r\nDamageType : DAMAGE_TYPE_* (expressed as an integer)\r\n (Defaults to 1 = DAMAGE_TYPE_BLUDGEONING)\r\n\r\n 1 = DAMAGE_TYPE_BLUDGEONING\r\n 2 = DAMAGE_TYPE_PIERCING\r\n 4 = DAMAGE_TYPE_SLASHING\r\n 8 = DAMAGE_TYPE_MAGICAL\r\n 16 = DAMAGE_TYPE_ACID\r\n 32 = DAMAGE_TYPE_COLD\r\n 64 = DAMAGE_TYPE_DIVINE\r\n 128 = DAMAGE_TYPE_ELECTRICAL\r\n 256 = DAMAGE_TYPE_FIRE\r\n 512 = DAMAGE_TYPE_NEGATIVE\r\n 1024 = DAMAGE_TYPE_POSITIVE\r\n 2048 = DAMAGE_TYPE_SONIC\r\n\r\nNoKnockdown : TRUE/FALSE (expressed as an integer)\r\n (Defaults to FALSE = Knockdown occurs)\r\n\r\nSoundObjectTag : tag of sound that plays during trigger of trap\r\n (Defaults to empty string = no sound)\r\n\r\nMaxDamage : the maximum damage distributed (expressed as an integer)\r\n (Defaults to 10)\r\n\r\nMinDamage : the minimum damage distributed (expressed as an integer)\r\n (Defaults to 1)\r\n\r\nResetTime : number of seconds after \"trap is triggered\" that the\r\n trap can be triggered again\r\n (Defaults to 120 seconds)\r\n\r\nDeactivateTime : number of seconds after \"trigger\" that the trap is\r\n repositioned in its \"ready\" state (this value should\r\n be equal to or less than ResetTime)\r\n (Defaults to 110 seconds)\r\n\r\nIncludeNonPC : TRUE/FALSE (expressed as an integer) whether the trap can be triggered by a non-PC\r\n (Defaults to TRUE = dooes trigger on non-PC's)\r\n\r\nContinuousDmg : TRUE/FALSE (expressed as an integer) a value of TRUE causes damage to the PC every 2 seconds until they exit the trigger\r\n (Defaults to FALSE = no continuous damage)\r\n\r\nHiddenTrap : TRUE/FALSE (expressed as an integer) a value of TRUE assumes the trap is \"hidden\" (not actually placed in the area), so when the trap is triggered, the script\r\n actually creates the trap placeable, then activates it. On deactivate, the trap is destroyed.\r\n (Defaults to FALSE = which requires placement of the trap)\r\n\r\nTrapResRef : the resref of the trap being triggered - only required\r\n if HiddenTrap is set to TRUE.\r\n (Defaults to empty string)\r\n" } } ] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "" } } ] } }