{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "CorridorExit" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chest - 4 (High treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)\r\n\r\nHardness DC: 10" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookshelf script (spawns in books or a mage scroll)." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Boulder" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 2 (Low treasure script)\r\n\r\nHardness DC: 10" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Pillar - Style 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 2 (Low treasure script)\r\n\r\nHardness DC: 10" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookshelf script (spawns in books or a mage scroll)." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookshelf script (spawns in books or a mage scroll)." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookshelf script (spawns in books or a mage scroll)." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)\r\n\r\nHardness DC: 10" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)\r\n\r\nHardness DC: 10" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)\r\n\r\nHardness DC: 10" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Gnomish Contraption / Engine" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Tome" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Alchemist's Apparatus" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bookcase 3" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chair" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 2 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Stool" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Sphinx Statue" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Loot Bag - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Potted Plant" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Butterflies" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Shaft of Light - White" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Gong" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bird Cage" } } ] }, "SoundList": { "type": "list", "value": [ { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } } ] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } } ] } }