{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [ { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } } ] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Weak Door" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Chest - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Broken Chair 1" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Broken Furniture Leg" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Broken Table" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Broken Chair 2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Water v1.1 by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Water v1.1 by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Water v1.1 by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Water v1.1 by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Water v1.1 by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Water v1.1 by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Water v1.1 by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Water v1.1 by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Water v1.1 by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Water Drip" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Bed" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Water v1.1 by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Placeable Water v1.1 by Adam Miller" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: some_ux's Caravels V4.2\r\nUse of the on2off and off2on anims makes the bell ring." } } ] }, "SoundList": { "type": "list", "value": [] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } } ] } }