//69_hench_eqmelee // Henchman equips melee weapon // Created by: 69MEH69 Sep2004 #include "69_INC_HENAI" void main() { object oPC = GetPCSpeaker(); if(HasMeleeWeapon69(OBJECT_SELF)) { SetAssociateState(NW_ASC_USE_RANGED_WEAPON, FALSE); ActionSpeakString("Very well."); bkEquipMelee(oPC); } else ActionSpeakString("I do not have a melee weapon to equip."); }