//:://////////////////////////////////////////////////
//:: 69_HENCH_FIRE
//:: Copyright (c) 2002 Floodgate Entertainment
//:://////////////////////////////////////////////////
/*
Fires the current henchman and leaves the player with
no henchman.
 */
//:://////////////////////////////////////////////////
//:: Created By: Naomi Novik
//:: Created On: 09/13/2002
//:: Modified By: 69MEH69 MAR2005
//:://////////////////////////////////////////////////


#include "x0_i0_henchman"
#include "69_hench_lib"

void main()
{   ClearAllActions();
    FireHenchman(GetPCSpeaker());
    if(GetLocalInt(OBJECT_SELF, "HasCompanion"))
    {
     HenchUnSummonCreature69();
    }
}