//69_oe_attckmastr // This is a template script for a henchman to attack their PC master // Replace NPC_TAG with the TAG of the NPC Henchman to attack // Place in the On Enter event of trigger or script can be modified to satisfy other // event type. #include "x0_i0_henchman" #include "69_hench_lib" void main() { object oPC = GetEnteringObject(); object oHench = GetObjectByTag("NPC_TAG"); if(GetMaster(oHench) == oPC) { oPC = GetMaster(oHench); SetLootable(oHench, TRUE); SetLastMaster(oPC, oHench); RemoveHenchman(oPC, oHench); AssignCommand(oHench, SpeakString("Die Scum!", TALKVOLUME_SHOUT)); //AssignCommand(oHench, ActionMoveToObject(oPC, TRUE, 0.5f)); ChangeToStandardFaction(oHench, STANDARD_FACTION_HOSTILE); AssignCommand(oHench, SetIsEnemy(oPC)); AssignCommand(oHench, ActionAttack(oPC)); } DestroyObject(OBJECT_SELF); }