void main()
{
    // Get the PC who is in this conversation.
    object oPC          = GetPCSpeaker();
    object oSelf        = OBJECT_SELF;

    string sPlacableTag = GetTag(OBJECT_SELF);

    // Give 20 gold to the PC.
    GiveGoldToCreature(oPC, 20);
    // And some fake coins.
    CreateItemOnObject("itm_fakecoins001", oPC);

    SetLocalInt(oPC, "PlayerLooted_" + sPlacableTag, 1);
    SetLocalInt(oSelf, "BeenLooted1_" + sPlacableTag, 1);
}