void main()
{
// Get the PC who is in this conversation.
    object oPC          = GetPCSpeaker();
    object oSelf        = OBJECT_SELF;

    string sPlacableTag = GetTag(oSelf);

// Give stuff to the PC.
    GiveXPToCreature(oPC, 50);
    CreateItemOnObject("x1_it_spdvscr301", oPC);    //:: Scroll of Continual Flame
    CreateItemOnObject("prc_scr_936", oPC);         //:: Scroll of Jump
    CreateItemOnObject("nw_it_sparscr305", oPC);    //:: Scroll of Stinking Cloud

    SetLocalInt(oPC, "PlayerSearched_" + sPlacableTag, 1);
    SetLocalInt(oSelf, "BeenLooted2_" + sPlacableTag, 1);
}