void main() { // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); object oSelf = OBJECT_SELF; string sPlacableTag = GetTag(oSelf); // Give stuff to the PC. GiveXPToCreature(oPC, 50); CreateItemOnObject("x1_it_spdvscr301", oPC); //:: Scroll of Continual Flame CreateItemOnObject("prc_scr_936", oPC); //:: Scroll of Jump CreateItemOnObject("nw_it_sparscr305", oPC); //:: Scroll of Stinking Cloud SetLocalInt(oPC, "PlayerSearched_" + sPlacableTag, 1); SetLocalInt(oSelf, "BeenLooted2_" + sPlacableTag, 1); }