void main() { effect eEffect; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // If a fortitude saving throw is successful. if ( FortitudeSave(oPC, 12, SAVING_THROW_TYPE_POISON) ) { // Apply an effect. eEffect = SupernaturalEffect(EffectPoison(50)); //:: Strissic Extract ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC); } }