//::
//:: at_spawn_fiilaar.nss
//::
//:: Sets up Fiilaar for the wererat ambush
//::

void main()
{
//:: Delcare major variables
    object oPC      = GetPCSpeaker();
    object oTarget;
    object oSpawn;

    location lTarget;

    oTarget = GetWaypointByTag("FIILAAR_TURN");

    lTarget = GetLocation(oTarget);

    oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "npc_fiilaar01", lTarget);

//:: Set PC to enemy
    SetIsTemporaryEnemy(oPC, oSpawn);

//:: Equip shortbow
    DelayCommand(0.0f, ActionEquipMostDamagingRanged());

}