#include "NW_I0_SPELLS" void main() { //Declare major variables object oCaster = GetAreaOfEffectCreator(); effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE); effect eVis2 = EffectVisualEffect(VFX_IMP_HOLY_AID); effect eVis3 = EffectVisualEffect(VFX_IMP_DEATH); effect eDrain = EffectNegativeLevel(10); effect eDeath = EffectDeath(); effect eBoost = EffectTurnResistanceIncrease(20); eBoost = EffectLinkEffects(eBoost,EffectRegenerate(20,6.0)); object oTarget = GetFirstInPersistentObject(); while(GetIsObjectValid(oTarget)) { if ( GetLocalInt(oTarget,"NEAura") ) { oTarget = GetNextInPersistentObject(); break; } int nRace = GetRacialType(oTarget); if(GetIsEnemy(oTarget, oCaster)) { if ( nRace != RACIAL_TYPE_UNDEAD ) { // if ( GetHitDice(oTarget) <= 10 ) // { // location lWight = GetLocation(oTarget); // ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis3,oTarget); // ApplyEffectToObject(DURATION_TYPE_INSTANT,eDeath,oTarget); // CreateObject(OBJECT_TYPE_CREATURE,"nw_wight",lWight); // } // else // { ApplyEffectToObject(DURATION_TYPE_PERMANENT,eDrain,oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget); // } } } if ( nRace == RACIAL_TYPE_UNDEAD ) { ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis2,oTarget); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eBoost,oTarget); } SetLocalInt(oTarget,"NEAura",1); oTarget = GetNextInPersistentObject(); } }