void main() { //Set and apply AOE object effect eCold = EffectDamageShield(0,DAMAGE_BONUS_1d6,DAMAGE_TYPE_COLD); eCold = SupernaturalEffect(eCold); eCold = ExtraordinaryEffect(eCold); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eCold, OBJECT_SELF); effect eAOE = EffectAreaOfEffect(AOE_MOB_FROST,"bleakaura1","bleakaura2","rotaura2"); eAOE = SupernaturalEffect(eAOE); eAOE = ExtraordinaryEffect(eAOE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100)); }