// PnP Improved Grab Attack - Item Unique OnHit Script // #include "prc_inc_combmove" #include "prc_misc_const" void main() { object oPC = OBJECT_SELF; object oItem = PRCGetSpellCastItem(); object oTarget = PRCGetSpellTargetObject(); string sGrapplerName = GetName(oPC); int GrappleBonus = GetLocalInt(oPC, "GRAPPLE_BONUS"); int PCSize = PRCGetSizeModifier(oPC); int TargetSize = PRCGetSizeModifier(oTarget); int GrappleChance = d100(); // You automatically lose an attempt to hold if the target is two or more size categories larger than you are. if (TargetSize - 2 >= PCSize) { //FloatingTextStringOnCreature("This creature is too large to grapple.", oPC); return; } // Don't try to grapple on every attack. if (GrappleChance >= 33) { return; } FloatingTextStringOnCreature("You're stuck to the " + sGrapplerName + " !", oTarget); DoGrapple(oPC, oTarget, 0, FALSE, TRUE); }