void main() { SetLocalInt(OBJECT_SELF,"DEAura",2); //Set and apply AOE object effect eAOE = EffectAreaOfEffect(AOE_MOB_CIRCGOOD,"desecrating_aur1","desecrating_aur2","desecrating_aur3"); eAOE = SupernaturalEffect(eAOE); eAOE = ExtraordinaryEffect(eAOE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100)); effect eVis2 = EffectVisualEffect(VFX_IMP_HOLY_AID); effect eVis = EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR); effect eAttack = EffectAttackIncrease(2); effect eDamage = EffectDamageIncrease(2); effect eSaves1 = EffectSavingThrowIncrease(SAVING_THROW_WILL,2); effect eSaves2 = EffectSavingThrowIncrease(SAVING_THROW_REFLEX,2); effect eHP = EffectAbilityIncrease(ABILITY_CONSTITUTION,4); effect eLink = EffectLinkEffects(eAttack,eDamage); eLink = EffectLinkEffects(eLink,eSaves1); eLink = EffectLinkEffects(eLink,eSaves2); eLink = EffectLinkEffects(eLink,eHP); eLink = EffectLinkEffects(eLink,eVis); ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis2,OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT,eLink,OBJECT_SELF); }