///////////////////////////////////////// /* Generic door OnFailToOpen event - if the tag of the door is "barred" when this event fires, the door will speak the string "The door is barred from the other side" -If a LocalInt "GREETING" is assigned to the door and is TRUE, a). the event starts a conversation using the door's tag as the resref for the dialog. ie: If the door's tag is Door01, save the conversation file as door01. To avoid any potential glitches, the door's tag should probably be all lower case. b). SetLocalObject(oPC,"oDoor",OBJECT_SELF); is used so GetLocalObject can be used as a reference within the conversation. The following shoule be included in the door's dialog OnConversation End Event; object oPC = GetPCSpeaker(); DeleteLocalObject(oPC,"oDoor"); */ //////////////////////////////////////// void main() { string sTag = GetTag(OBJECT_SELF); string sDialogResRef=sTag; if(sTag == "barred") {SpeakString("The door is barred from the other side");} else { if(GetLocalInt(OBJECT_SELF,"GREETING") == FALSE) {return;} else { object oPC = GetClickingObject(); if(GetIsPC(oPC) == FALSE) {return;} else { SetLocalObject(oPC,"oDoor",OBJECT_SELF); ActionStartConversation(oPC,sDialogResRef,TRUE,FALSE); } } } }