void main() { effect eAOE = EffectAreaOfEffect(AOE_MOB_FEAR,"fear2_aura1","null","null"); eAOE = SupernaturalEffect(eAOE); eAOE = ExtraordinaryEffect(eAOE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eAOE,OBJECT_SELF,HoursToSeconds(100)); }