#include "NW_I0_SPELLS" #include "prc_inc_spells" void main() { object oTarget = GetEnteringObject(); object oCaster = GetAreaOfEffectCreator(); int nLevel = GetHitDice(oCaster); int nDC = 10 + nLevel / 2 + GetAbilityModifier(ABILITY_CHARISMA,oCaster); if ( nLevel > 20 ) nLevel = 20; float fDuration = RoundsToSeconds(d4()); if ( !GetIsEnemy(oTarget,oCaster) || oTarget == oCaster ) return; effect eFear = EffectParalyze(); effect eImp = EffectVisualEffect(VFX_IMP_FEAR_S); effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = EffectLinkEffects(eFear,eVis); eLink = EffectLinkEffects(eLink,eDur); if ( !PRCMySavingThrow(SAVING_THROW_WILL,oTarget,nDC,SAVING_THROW_TYPE_FEAR,oCaster) ) { ApplyEffectToObject(DURATION_TYPE_INSTANT,eImp,oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLink,oTarget,fDuration); } }