int StartingConditional() { int iResult; iResult = (GetClassByPosition(1, OBJECT_SELF) == 48 || GetClassByPosition(2, OBJECT_SELF) == 48 || // Reaping Mauler GetClassByPosition(3, OBJECT_SELF) == 48 || GetClassByPosition(3, OBJECT_SELF) == CLASS_TYPE_INVALID) && (GetSkillRank(SKILL_TUMBLE, OBJECT_SELF) >= 5) && (GetHasFeat(FEAT_IMPROVED_UNARMED_STRIKE, OBJECT_SELF)) && (GetBaseAttackBonus(OBJECT_SELF) >= 5) && (GetLevelByClass(48, OBJECT_SELF) != 40); // Reaping Mauler return iResult; }