//::///////////////////////////////////////////////
//:: End of Combat Round
//::
//:://////////////////////////////////////////////
/*
    Calls the end of combat script every round
*/
//:://////////////////////////////////////////////

#include "no_lib_data"
#include "no_inc"

void main()
{
	//SetReadyStatus();
	//DoCombat();
	InitCombat();
    //signal combat to userdef
    SignalEvent( OBJECT_SELF, EventUserDefined( 1003 ) );
}