//:://///////////////////////////////////////////// //:: Default: On Disturbed //:: NW_C2_DEFAULT8 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Calls the end of combat script every round */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 16, 2001 //:://///////////////////////////////////////// // * Make me hostile the faction of my last attacker (TEMP) // AdjustReputation(OBJECT_SELF,GetFaction(GetLastAttacker()),-100); // * Determined Combat Round /* NOTE: Blocked to stop interference. Update coming in next version. */ //#include "NW_I0_GENERIC" #include "no_lib_data" #include "no_inc" void main() { object oT = GetLastDisturbed(); if ( GetIsObjectValid( oT ) ) { SetIsTemporaryEnemy( oT, OBJECT_SELF, TRUE, 300.0 ); //DoQueueCombat( 8.0, 8.0 ); InitCombat(); SignalEvent(OBJECT_SELF, EventUserDefined(1008)); } }