//:://///////////////////////////////////////////// //:: Lycanthrope Change //:: NW_C2_LYWOLF_D //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Changes someone into a werewolf when they are attacked. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 27, 2002 //::////////////////////////////////////////////// void main() { // Make sure the were creature has a custom on spawn in with the line Custom User On Attacked being // commented in. This becomes the Userdefined script. int nUser = GetUserDefinedEventNumber(); int nChange = GetLocalInt(OBJECT_SELF,"NW_LYCANTHROPE"); effect eShape = EffectPolymorph(POLYMORPH_TYPE_WEREWOLF); //Use one of the polymorph constants here (WERE_RAT, WERE_WOLF or WERE_CAT) effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); if(nUser == 1005 && nChange == 0) { DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eShape, OBJECT_SELF)); DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(OBJECT_SELF))); SetLocalInt(OBJECT_SELF, "NW_LYCANTHROPE", 1); } }