/*Starting conditional to test to make sure party members are close by in MP games. Thanks to Warleader_6 for bringing this to my attention, and to Jack Gorman for some of the scripts that were part of his Legs-of-the-trip script*/ //This is the inverse of otres_cond for the "cannot travel" dialog //Custom tag functionality not needed since tags are not used in the dialog this shows int StartingConditional() { object oTalker=GetPCSpeaker(); int bEncounterDone=GetLocalInt(oTalker,"bEncounterDone"); if (!(bEncounterDone)) //Allows for a flag to keep the PC in the random encounter - set it to false in the OnEnter event for the area or encounter return FALSE; object oFM=GetFirstFactionMember(oTalker); oFM=GetNextFactionMember(oTalker); if (oFM==OBJECT_INVALID) //single player return FALSE; // Loop to check each party members distance from the PC. while (GetIsObjectValid(oFM)) {//begin while loop // Skip dead party members if (!GetIsDead(oFM)) {//begin not dead if int iDistanceCheck = FloatToInt(GetDistanceToObject(oFM)); // Check to see if oPartyMember is within 10 meters. If not, send // the message and exit the conditional as TRU. if (iDistanceCheck > 10) {//begin distance check if // If all party members are not present do not show travel dialog return TRUE; }//end distance check if }//end not dead if oFM = GetNextFactionMember(oTalker); }//end while loop //if all within 10 m show the travel dialog return FALSE; }