#include "nw_i0_generic" void main() { string sSpeak = "Finally, I can get off the streets!"; int nVolume = TALKVOLUME_TALK; int nGoldTillRich = 1500; object oPickup = GetNearestObject(OBJECT_TYPE_ITEM); if (oPickup != OBJECT_INVALID) { ActionPickUpItem(oPickup); if (GetGoldPieceValue(oPickup) >= nGoldTillRich) { ActionSpeakString(sSpeak,nVolume); ActivateFleeToExit(); } } WalkWayPoints(); }