//:://////////////////////////////////////////////////////////////////////////// /*// Level 1a: Latrene 3 onExit script ra_lvl01a_onexit.nss Wandering Monsters: None Detections: Faint evil from the whole place; slightly more to the south east. Continuous Effects: The stench of this level requires all characters to make a Fortitude save (DC 26) upon entering the level and every 2 minutes thereafter become Nauseated due to the overpowering smell. */// //:://////////////////////////////////////////////////////////////////////////// void main() { //:: Get the entering object (usually a PC) object oPC = GetExitingObject(); //:: Clears Level 1a stench message int var, //:: so it will show up again next time they enter DelayCommand(0.0f,DeleteLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF))); }