//////////////////////////////////////////////////// /* Custom Random Commoner Table for use with the BESIE Random Encounter Package by Ray Miller */ //////////////////////////////////////////////////// void main() { int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum"); int END; int iWeight; int iCounter1; int iCounter2; string sChoice; object oMod = GetModule(); while(!END) { sChoice = ""; switch(iCounter1) { ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// //CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Creature rezref goes between the " marks. // iWeight = number of times this mob should be considered for the likelyhood of appearing. case 0:sChoice = "npc_com_hu_m001"; // Human Male iWeight = 10; break; case 1:sChoice = "npc_com_hu_m002"; // Portly Human Male iWeight = 10; break; case 2:sChoice = "npc_com_hu_f001"; // Human Female iWeight = 10; break; case 3:sChoice = "npc_com_hu_f002"; // Portly Human Female iWeight = 10; break; case 4:sChoice = "NPC_COM_HU_CM001"; // Human Male Child 01 iWeight = 4; break; case 5:sChoice = "NPC_COM_HU_CM002"; // Human Male Child 02 iWeight = 4; break; case 6:sChoice = "NPC_COM_HU_CF001"; // Human Female Child 01 iWeight = 4; break; case 7:sChoice = "NPC_COM_HU_CF002"; // Human Female Child 02 iWeight = 4; break; case 8:sChoice = "NPC_COM_DW_F001"; // Dwarven Female iWeight = 3; break; case 9:sChoice = "NPC_COM_DW_F002"; // Portly Dwarven Female iWeight = 2; break; case 10:sChoice = "NPC_COM_DW_M001"; // Dwarven Male iWeight = 4; break; case 11:sChoice = "NPC_COM_DW_M002"; // Portly Dwarven Male iWeight = 2; break; case 12:sChoice = "NPC_COM_EL_F001"; // Elven Female iWeight = 2; break; case 13:sChoice = "NPC_COM_EL_F002"; // Portly Elven Female iWeight = 1; break; case 14:sChoice = "NPC_COM_EL_M001"; // Elven Male iWeight = 2; break; case 15:sChoice = "NPC_COM_EL_M002"; // Portly Elven Male iWeight = 1; break; case 16:sChoice = "NPC_COM_HF_M001"; // Halfling Male iWeight = 2; break; case 17:sChoice = "NPC_COM_HF_M002"; // Portly Halfling Male iWeight = 2; break; case 18:sChoice = "NPC_COM_HF_F001"; // Halfling Female iWeight = 2; break; case 19:sChoice = "NPC_COM_HE_F002"; // Portly Halfling Female iWeight = 2; break; case 20:sChoice = "NPC_COM_HE_M001"; // Half-elf Male iWeight = 4; break; case 21:sChoice = "NPC_COM_HE_M002"; // Portly Half-elf Male iWeight = 4; break; case 22:sChoice = "NPC_COM_HE_F001"; // Half-elf Female iWeight = 4; break; case 23:sChoice = "NPC_COM_HE_F002"; // Portly Half-elf Female iWeight = 2; break; case 24:sChoice = "NPC_COM_HO_M001"; // Half-orc Male iWeight = 1; break; case 25:sChoice = "NPC_COM_HO_M002"; // Portly Half-orc Male iWeight = 1; break; case 26:sChoice = "NPC_COM_HO_F001"; // Half-orc Female iWeight = 1; break; case 27:sChoice = "NPC_COM_HO_F002"; // Portly Half-orc Female iWeight = 1; break; case 28:sChoice = "NPC_COM_GM_M001"; // Gnome Male iWeight = 2; break; case 29:sChoice = "NPC_COM_GM_M002"; // Portly Gnome Male iWeight = 2; break; case 30:sChoice = "NPC_COM_GM_F001"; // Gnome Female iWeight = 2; break; case 31:sChoice = "NPC_COM_GM_F002"; // Portly Gnome Female iWeight = 2; break; case 32:sChoice = "NPC_COM_HU_OM001"; // Old Human Male iWeight = 4; break; case 33:sChoice = "NPC_COM_HU_OF001"; // Old Human Female iWeight = 4; break; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// default:END = TRUE; break; } if(GetStringLowerCase(sChoice) != "") { for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) { SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice); iVarNum++; } } iCounter1++; } SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum); }