int StartingConditional() { object oPC = GetPCSpeaker(); object oSelf = OBJECT_SELF; string sPlacableTag = GetTag(oSelf); int nPlayerLooted = GetLocalInt(oPC, "PlayerLooted_" + sPlacableTag); // Unique flag for each player int nBeenLooted1 = GetLocalInt(oSelf, "BeenLooted1_" + sPlacableTag); // Check if the player has already attempted searching this placable if (nPlayerLooted == 1 || nBeenLooted1 == 1) { return FALSE; } else { return TRUE; } }