void main()
{
 DelayCommand(0.2f, ActionSit( GetNearestObjectByTag( "RA_PLC_CHAIR001")));

// Create a cutscene paralysis effect
    effect eParalyze = EffectCutsceneParalyze();

    eParalyze = UnyieldingEffect(eParalyze);

// Apply the paralysis effect to the chair
        ApplyEffectToObject(DURATION_TYPE_PERMANENT, eParalyze, OBJECT_SELF);
}