void main() { DelayCommand(0.2f, ActionSit( GetNearestObjectByTag( "RA_PLC_CHAIR001"))); // Create a cutscene paralysis effect effect eParalyze = EffectCutsceneParalyze(); eParalyze = UnyieldingEffect(eParalyze); // Apply the paralysis effect to the chair ApplyEffectToObject(DURATION_TYPE_PERMANENT, eParalyze, OBJECT_SELF); }