//:: Sets up Fiilaar for the wererat ambush void main() { //:: Delcare major variables object oPC = GetPCSpeaker(); object oTarget; object oSpawn; location lTarget; oTarget = GetWaypointByTag("FIILAAR_TURN"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "npc_fiilaar01", lTarget); //:: Set PC to enemy SetIsTemporaryEnemy(oPC, oSpawn); //:: Equip shortbow DelayCommand(0.0f, ActionEquipMostDamagingRanged()); }