//Put this on action taken in the conversation editor
void main()
{
	object oSpawn;
	location lTarget;

	object oPC 			= GetPCSpeaker();

	object oOrcusWP 	= GetWaypointByTag("orcus1");
	object oEaterWP 	= GetWaypointByTag("eater_orcus001");
	object oEmbraceWP 	= GetWaypointByTag("embrace_orcus001");
	object oHandWP 		= GetWaypointByTag("hand_orcus001");
	object oCalogeraWP 	= GetWaypointByTag("npc_calogera");

	lTarget = GetLocation(oOrcusWP);
	oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "themaster003", lTarget);
	
	lTarget = GetLocation(oEaterWP);
	oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "eater_orcus001", lTarget);
	
	lTarget = GetLocation(oEmbraceWP);
	oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "embrace_orcus001", lTarget);
	
	lTarget = GetLocation(oHandWP);
	oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "hand_orcus001", lTarget);	

	lTarget = GetLocation(oCalogeraWP);
	oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "npc_calogera", lTarget);	
}

/* void main()
{

object oPC = GetPCSpeaker();

object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("orcus1");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "orcus002", lTarget);

} */