//::////////////////////////////////////////////////// //:: SQL_DB_PARTYWIDE /* Modified x0_i0_partywide include library for persistent party-wide database functions. */ //::////////////////////////////////////////////////// //:: Copyright (c) 2002 Floodgate Entertainment //:: Created By: Naomi Novik //:: Created On: 12/08/2002 //:: Modified By: Jaysyn //:: Modified On: 11/16/2022 //::////////////////////////////////////////////////// #include "utl_i_sqluuid" /********************************************************************** * CONSTANTS **********************************************************************/ /********************************************************************** * FUNCTION PROTOTYPES **********************************************************************/ // Given a varname, value, and PC, sets the variable on // all members of the PC's party. // For strings. void SQL_SetLocalStringOnAll(object oPC, string sVarname, string value); // Given a varname, value, and PC, sets the variable on // all members of the PC's party. // For ints. void SQL_SetLocalIntOnAll(object oPC, string sVarname, int value); // Given a varname, value, and PC, sets the variable on // all members of the PC's party. // For floats. void SQL_SetLocalFloatOnAll(object oPC, string sVarname, float value); // Given a varname, value, and PC, sets the variable on // all members of the PC's party. // For locations. void SQL_SetLocalLocationOnAll(object oPC, string sVarname, location value); // Given a varname, value, and PC, sets the variable on // all members of the PC's party. // For objects. void SQL_SetLocalObjectOnAll(object oPC, string sVarname, object value); /********************************************************************** * FUNCTION DEFINITIONS **********************************************************************/ // Given a varname, value, and PC, sets the variable on // all members of the PC's party, including associates. // For strings. void SQL_SetLocalStringOnAll(object oPC, string sVarname, string value) { object oPartyMem = GetFirstFactionMember(oPC, FALSE); while (GetIsObjectValid(oPartyMem)) { SQLocalsUUID_SetString(oPartyMem, sVarname, value); oPartyMem = GetNextFactionMember(oPC, FALSE); } } // Given a varname, value, and PC, sets the variable on // all members of the PC's party, including associates. // For ints. void SQL_SetLocalIntOnAll(object oPC, string sVarname, int value) { object oPartyMem = GetFirstFactionMember(oPC, FALSE); while (GetIsObjectValid(oPartyMem)) { SQLocalsUUID_SetInt(oPartyMem, sVarname, value); oPartyMem = GetNextFactionMember(oPC, FALSE); } } // Given a varname, value, and PC, sets the variable on // all members of the PC's party. // For floats. void SQL_SetLocalFloatOnAll(object oPC, string sVarname, float value) { object oPartyMem = GetFirstFactionMember(oPC, FALSE); while (GetIsObjectValid(oPartyMem)) { SQLocalsUUID_SetFloat(oPartyMem, sVarname, value); oPartyMem = GetNextFactionMember(oPC, FALSE); } } // Given a varname, value, and PC, sets the variable on // all members of the PC's party. // For locations. void SQL_SetLocalLocationOnAll(object oPC, string sVarname, location value) { object oPartyMem = GetFirstFactionMember(oPC, FALSE); while (GetIsObjectValid(oPartyMem)) { SQLocalsUUID_SetLocation(oPartyMem, sVarname, value); oPartyMem = GetNextFactionMember(oPC, FALSE); } } // Given a varname, value, and PC, sets the variable on // all members of the PC's party. // For objects. void SQL_SetLocalObjectOnAll(object oPC, string sVarname, object value) { object oPartyMem = GetFirstFactionMember(oPC, FALSE); while (GetIsObjectValid(oPartyMem)) { SQLocalsUUID_SetObject(oPartyMem, sVarname, value); oPartyMem = GetNextFactionMember(oPC, FALSE); } } // void main (){}