//:://///////////////////////////////////////////// //:: Cure Light Wounds //:: NW_S0_CurLgtW //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* // When laying your hand upon a living creature, // you channel positive energy that cures 1d8 points // of damage plus 1 point per caster level (up to +5). // Since undead are powered by negative energy, this // spell inflicts damage on them instead of curing // their wounds. An undead creature can attempt a // Will save to take half damage. */ //::////////////////////////////////////////////// //:: Created By: Brennon Holmes //:: Created On: Oct 12, 2000 //:: Modified: 69MEH69 JUL2003 Henchman bleeding //::////////////////////////////////////////////// //:: Update Pass By: Preston W, On: July 26, 2001 #include "69_hench_lib" #include "NW_I0_SPELLS" void main() { object oTarget = GetSpellTargetObject(); string sTag = GetTag(oTarget); object oArea = GetArea(oTarget); int nCHP = GetLocalInt(oArea, "nCHP" +sTag); int nCure = d8(1); spellsCure(nCure, 5, 8, VFX_IMP_SUNSTRIKE, VFX_IMP_HEALING_S, GetSpellId()); if(GetIsHenchmanDying(oTarget) && GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) { SetLocalInt(oArea, "nCHP" +sTag, nCHP + nCure); } }